AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games Performance in Netherlands Q3 2021
Explore the performance metrics of the top 5 fidget toy games in the Netherlands during Q3 2021, including downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of the top 5 fidget toy games in the Netherlands. Here’s a closer look at their weekly downloads, revenue, and active user metrics.
Slime it: Slime Game Simulator from Slime4Fun experienced fluctuating weekly revenue, starting at around $817 in late June and ending the quarter at approximately $594. Downloads showed a significant increase from 687 in early July to 836 by the end of September. Active users, however, saw a steady decline from 4.4K at the end of June to 2.2K by the end of September.
Antistress - Relaxing games by Moreno Maio had a relatively stable performance in terms of revenue, peaking at $58 in late August. Downloads were consistent, ranging from 361 to 840 per week throughout the quarter. Active users decreased from 6.6K in late June to 4.5K by the end of September.
Spinner Evolution - Merge Game by PIXELCUBE STUDIOS INC. showed minimal revenue, peaking at $31 in early August. Downloads remained low, with a peak of 24 in late July. The app did not have any active user data reported throughout the quarter.
Fidget Spinner from Ketchapp had modest revenue, reaching a high of $33 in mid-September. Weekly downloads ranged from 56 to 220, with active users peaking at 450 in early August before dropping to 295 by the end of September.
#SelfCare by TRU LUV Inc. showed sporadic revenue, peaking at $21 in mid-August. Downloads fluctuated, with a peak of 124 in late June and a low of 11 in early September. Active users decreased from 314 at the end of June to 186 by the end of September.
For more detailed insights and data, visit Sensor Tower.